“Super Mario RPG” was released on March 9, 1996 for the Super Famicom and became very popular. The long-awaited remake version of “Super Mario RPG”, which was suddenly announced at the Nintendo Direct distributed in June of this year and became a hot topic, will be released as software for Nintendo Switch on November 17, 2023.
“Super Mario RPG” was created through a miraculous collaboration between Nintendo and Square (Square Enix). In addition to the basic RPG and action aspects, it was also packed with plenty of fun elements, with mini-games hidden in various parts, such as the exposed rhinoceros beetle and the continuous success of super jumps. That aspect was probably the secret to its popularity.
During the Famicom and Super Famicom eras, many children were limited in the number of software they could purchase each year. For such people, titles that are full of “mini-games” that keep them hooked regardless of the main plot of the story are memorable. This time, let’s take a look at not only “Mario RPG,” but also other Famicom and Super Famicom classics that had mini-games that were even more addictive than the main game.
■“Ganbare Goemon Snow Princess Rescue Picture Scroll” where you can play Gradius with Goemon
The classic side-scrolling action series “Ganbare Goemon”. It’s a game where you advance through a variety of stage gimmicks by moving the unique Goemon character, but one of its features is that there are many mini-games.
Released in July 1991, “Ganbare Goemon Snow Princess Rescue Picture Scroll” includes “whack-a-mole” and horse racing, as well as a “secret maze” of 3D dungeon exploration like “Wizardry” and a block-breaking game like “Arkanoid.” As a result, the mini-games alone are worth playing.
It’s also fun to be able to play the classic shooting game “Gradius” from yesteryear. Although there is only one stage, a big core appears in the volcanic area, which is unique to this work. It’s a high-quality mini-game that allows you to condense and experience the specialties of “Gradius”.
■The prototype of “Setsuna no Kiiri” appears for the first time in “Kirby Dream Fountain Story”
The Super Famicom “Kirby Super Deluxe”, released in March 1996, was popular for its collection of mini-games, but the Famicom game “Hoshi no Kirby”, which was the previous game in the same “Kirby” series, was popular. ‘Kirby Dream Fountain Story’ (March 1993) was also a title that included a variety of mini-games.
Mini-games are mainly used to earn time left in the main game, which is action. However, there are three levels of difficulty, and when it comes to level 3, which is “Great Karakuchi”, there are many things that cannot be cleared easily. Although there are only three types of mini-games, all of them are worth playing.
“Hayauchi Kirby,” the prototype of “Setsuna no Kiiri,” which is familiar from “Super Deluxe,” also appears for the first time in “The Story of the Fountain of Dreams.”
“Crane Fever”, which is like a crane catcher at a game center, can be caught by grabbing Kirby’s stuffed animal in the center, but in “Sugo Karakuchi”, the crane moves much faster, making it more difficult than it looks. .
“Tamagokyaccha”, which distinguishes between eggs and bombs thrown by King Dedede and puts only the eggs in its mouth,
When it comes to “Great Karakuchi,” it’s fast. It’s difficult to tell the difference between an egg and a bomb with your eyes, but it’s also a highly difficult mini-game that requires quick movements to open and close Kirby’s mouth.